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Leo Brynielsson
Leo Brynielsson
Freelance Senior Environment Artist & Concept Artist
Malmö, Sweden

Summary

I'm a versatile digital artist specialising in environment concepting/creation.

https://leobrynielsson.com/

Skills

Art DirectionConcept ArtDigital PaintingEnvironment DesignEnvironment Modeling

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Mudbox
Mudbox
Blockbench
Blockbench
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer

Productions

    • Video Game
      Lost In Random: The Eternal Die
    • Year
      2025
    • Role
      Early pitch Concept Artist + Environment Artist
    • Company
      Thunderful Games
    • Video Game
      Lost In Random
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Zoink
    • Book
      Ghost Giant
    • Year
      2019
    • Role
      Environment & Texture Artist
    • Company
      Zoink
    • Video Game
      Flipping Death
    • Year
      2018
    • Role
      Artist
    • Company
      Zoink

Experience

  • Environment Artist at Zoink
    May 2017 - November 2021

    2017 - Worked in production on the game Flipping Death, helped out with various tasks including decorating levels, fixing textures, tweaking cutscenes and creating fx.

    2018-2019 - Worked as the only environment and texture artist on the game Ghost Giant. I also provided concepts & helped out with Art Direction.

    2019-2021 - Worked as one of two environment artists on Zoink’s biggest game to date - Lost In Random. I built the majority of the environments and also played a big role in overseeing the asset pipeline, giving feedback to other artists, creating concepts & helping out with Art Direction.

  • Senior Environment Artist & Concept Artist at Thunderful
    November 2021 - March 2025

    Worked on an unannounced next-gen title in Unreal Engine 5, where I created benchmark environments and assets. I also defined the visual style for the environments while shaping and improving workflows and pipelines. In addition, I mentored the Environment Art team to ensure both artistic quality and technical efficiency. Work from this project is available in a private portfolio.