I'm a versatile digital artist specialising in environment concepting/creation.
2017 - Worked in production on the game Flipping Death, helped out with various tasks including decorating levels, fixing textures, tweaking cutscenes and creating fx.
2018-2019 - Worked as the only environment and texture artist on the game Ghost Giant. I also provided concepts & helped out with Art Direction.
2019-2021 - Worked as one of two environment artists on Zoink’s biggest game to date - Lost In Random. I built the majority of the environments and also played a big role in overseeing the asset pipeline, giving feedback to other artists, creating concepts & helping out with Art Direction.
Worked on an unannounced next-gen title in Unreal Engine 5, where I created benchmark environments and assets. I also defined the visual style for the environments while shaping and improving workflows and pipelines. In addition, I mentored the Environment Art team to ensure both artistic quality and technical efficiency. Work from this project is available in a private portfolio.