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Lost In Random - Threedom (Part One)

I worked as an environment artist on the game Lost In Random. Here is one of the levels I was responsible for, Threedom. I'm posting this one in two parts since it's so big.. This is the first part of the level, here is the second part: https://www.artstation.com/artwork/RnyEny

A link to some more info about the project: https://www.ea.com/games/lost-in-random?isLocalized=true

Super special thanks to
Juno Holm - Prop Artist https://www.artstation.com/joholmart
Olov Redmalm - Creative Director https://www.artstation.com/redmalm
Victor Becker- Art Director https://www.artstation.com/victorbecker
Klaus Lyngeled - Head of Game Development
Daniel Lindqvist - Environment Artist
Maria Svenningsson - Producer
Ossian Borén - Level Design
Elsa Varland - Prop Artist / Concept Artist (Banners etc)
https://www.artstation.com/elsavarland
Tommy Karnerfors - Prop Artist / Character Artist (The big spider Vehicle)
Brothers Interactive (The Triplet Robots)
https://www.artstation.com/brothersinteractive

The list goes on... Huge thanks to the whole team at zoink/thunderful. It's been a pleasure working with you all!

First vista showcasing the Triplet Robots

First vista showcasing the Triplet Robots

Spent much time on the shapes of the buildings. Here I wanted them to frame the vehicle in the middle.

Spent much time on the shapes of the buildings. Here I wanted them to frame the vehicle in the middle.

Concepts on paper.

Concepts on paper.

The backdrop is a separate texture that is mostly painted, but also some photobashing. It was a challenge to make sure that it blended well with the playarea.

The backdrop is a separate texture that is mostly painted, but also some photobashing. It was a challenge to make sure that it blended well with the playarea.

The clayhouses were made using a kit-based approach. Assembled in a separate program. But all the doors/windows were added in the engine.

The clayhouses were made using a kit-based approach. Assembled in a separate program. But all the doors/windows were added in the engine.

Mood piece

Mood piece