I worked as an environment artist on the game Lost In Random. Here is one of the levels I was responsible for, Sixtopia. This is the part of the level that is for "showcase" for the rest of the citizens in Lost In Random, far away it looks like an epic castle but when coming closer you noticed that verything is built from big cardboard pieces, built to hide something else ;)
I'm posting Sixtopia in three parts since it's quite a big level and it also has a significant interior part. This is the first part of the level, the "fake" sixtopia. Been waiting to post this one since it's a major spoiler, but also because it's quite a big task to prep all the screenshots etc - but finally got around to it :) Hope ya like it!
A link to some more info about the project: https://www.ea.com/games/lost-in-random?isLocalized=true
Super special thanks to
Juno Holm - Prop Artist https://www.artstation.com/joholmart
Olov Redmalm - Creative Director https://www.artstation.com/redmalm
Victor Becker- Art Director https://www.artstation.com/victorbecker
Klaus Lyngeled - Head of Game Development
Daniel Lindqvist - Environment Artist
Maria Svenningsson - Producer
Ossian Borén - Level Design
Jonas Astberg - Level Design
The list goes on... Huge thanks to the whole team at zoink/thunderful. It's been a pleasure working with you all!